Blister Pack Semiotics
A three-week hang-up on why pill packaging looks the way it does — and what happens when you design a blister pack for information instead of medicine.
Every case file on record, newest first. 6 entries and counting.
A three-week hang-up on why pill packaging looks the way it does — and what happens when you design a blister pack for information instead of medicine.
A field study of the button-and-coin interfaces that predate the touchscreen — and a concept for a machine that still uses them on purpose.
Two months deep in analog synthesizer panels, ending in a UI concept for a synth that only exists as a set of screens.
What a brand looks like when its entire job is to keep someone calm for twenty unplanned minutes.
Designing letterforms for OCR and barcode systems, where the reader has no taste and no patience for elegance.
A full identity and decal system for a fictional arcade cabinet, because the marquee art is the best part of any arcade and nobody tells you that.